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	<title>Comments on: Sound and Fury</title>
	<link>http://www.5wgaming.com/2010/08/04/sound-and-fury/</link>
	<description>The evolution of gaming journalism</description>
	<pubDate>Sun, 20 May 2012 01:27:45 +0000</pubDate>
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		<title>by: Shawn Drotar</title>
		<link>http://www.5wgaming.com/2010/08/04/sound-and-fury/#comment-100170</link>
		<pubDate>Fri, 17 Sep 2010 22:44:40 +0000</pubDate>
		<guid>http://www.5wgaming.com/2010/08/04/sound-and-fury/#comment-100170</guid>
					<description>Letting the general public know:
The check is zero. Always has been. I've always spent my own money to provide gamers with my coverage. You may not like it - but at least you got what you paid for. Whether I did? I often wonder.

I have covered press events in the past - but "free parties"? No. And when I cover events, it's always clearly stated.

"Free stuff?" Only copies of the game for coverage - many of which I've savaged - read my backlog. That's no different than any other media outlet.

***

I fear you may have misunderstood my point here - that EA seems to spend an entire development cycle on something, then changes it before it ever sees the light of day. This isn't blaming the consumers so much as it is blaming EA for not listening to feedback better. If it's important enough to patch things, why isn't it important enough during the design process?

And if they've decided that their better judgment reigned, so be it - but stick by their guns. As it stands, EA's trying to have their cake and eat it, too, and it's not working... unless you take into account their sales numbers for "Madden", of course.

In that case, if consumers hate the product and the developer so much, yet keep buying the product year after year... well, that is on them.

Thanks for commenting. I really do appreciate the feedback, even though the run-of-the-mill "you're getting paid by EA" crack was misguided and unnecessary.</description>
		<content:encoded><![CDATA[<p>Letting the general public know:<br />
The check is zero. Always has been. I&#8217;ve always spent my own money to provide gamers with my coverage. You may not like it - but at least you got what you paid for. Whether I did? I often wonder.</p>
<p>I have covered press events in the past - but &#8220;free parties&#8221;? No. And when I cover events, it&#8217;s always clearly stated.</p>
<p>&#8220;Free stuff?&#8221; Only copies of the game for coverage - many of which I&#8217;ve savaged - read my backlog. That&#8217;s no different than any other media outlet.</p>
<p>***</p>
<p>I fear you may have misunderstood my point here - that EA seems to spend an entire development cycle on something, then changes it before it ever sees the light of day. This isn&#8217;t blaming the consumers so much as it is blaming EA for not listening to feedback better. If it&#8217;s important enough to patch things, why isn&#8217;t it important enough during the design process?</p>
<p>And if they&#8217;ve decided that their better judgment reigned, so be it - but stick by their guns. As it stands, EA&#8217;s trying to have their cake and eat it, too, and it&#8217;s not working&#8230; unless you take into account their sales numbers for &#8220;Madden&#8221;, of course.</p>
<p>In that case, if consumers hate the product and the developer so much, yet keep buying the product year after year&#8230; well, that is on them.</p>
<p>Thanks for commenting. I really do appreciate the feedback, even though the run-of-the-mill &#8220;you&#8217;re getting paid by EA&#8221; crack was misguided and unnecessary.
</p>
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		<title>by: sharksbreath</title>
		<link>http://www.5wgaming.com/2010/08/04/sound-and-fury/#comment-100066</link>
		<pubDate>Tue, 24 Aug 2010 02:07:22 +0000</pubDate>
		<guid>http://www.5wgaming.com/2010/08/04/sound-and-fury/#comment-100066</guid>
					<description>Umm. Sean performing adjustments on offense is not the problem. 

It's using the D Pad to make defensive adjustments where the problem lies. . 

The reason players have to do so many adjustments on defense is because the LB and defensive line in Madden are retarded. 

The last three years players have abused the flats and passes to the RB right up until around Christmas when Madden finally fixes the problem with a patch. 

This has been the case for the last  three years. This year is no difference. In the  NFL teams who RB and TE lead them in receiving don't go to far. Yet you can  score points like it's Arena League football just throwing to your RB's and TE. All game. 

I saw a post on Operation sports of the things they are working on for the patch. 


Generally making pass defense more effective
Reducing number of broken tackles
Fixing user blitz exploit(s)

Really. You want me to trust these guys.

These things were not addressed in testing. That any RB can average 8-10 yards a carry. That tackling is a mess. That screen passes work to well. That pass defense is useless within 5 yards of the line of scrimmage.  Really. 

Sounds like the same list as last year and the year before that etc. . 

Your carrying a lot of water for a company that put out an unplayable basketball game for 10 years. Trust the developers. LOL. That trust got a lot of people to spend money on an inferior product. Y

In this world Chris I don't even trust myself. Please explain to me why I should trust a company that put out NBA live for the last 10 years. 

Look what EA has done to your own friend with their trust policy. 

Pasta Padre. 
He's spent years trying to make NBA Live playable. When even plenty of the original NBA LIve center guys have made the switch to 2k. 

Years ago.   

I feel for Pasta He actually played NBA Live 2008 instead of 2k8 which I and many basketball video junkies consider the greatest baketball simualtion ever. Yet their he was stuck trusting EA wasting hours of his time. 

As far as Fight Night the stick has never worked well when it comes to the sport. 

Never.

How many years have they been working with that stick and they still can not get it right. 

In a boxing match the boxer has complete control of their body. With the stick you can throw the wrong punches in the heat of the match. I guess we should trust the developer that he knew I wanted to throw a hook instead of an uppercut. They know right. 

That's why the fans hated it. If you din't know. You don't have control. 

What did you call it. Intuitive and innovative. It's so intuitive that it throws punches I din't know I wanted to throw.

Wow. Thanks EA. 

How about if EA actually worked on fixing the fatigue issue in Fight Night people wouldn't turn it into a button mashing experience. Just a thought. 

Far as Madden sales I guess someone isn't buying it. Their sales have dropped the last three years. Stores were discounting the game to get them to move. A game like Madden should never have a drop in sales. No matter how bad the economy. 

Could you explain this drop in sales.    

 I guess the customer is always right doesn't mean what it used to.We should just blindly trust the developers. LOL. 

Trust them. You trust them. 

I want what I supposedly paid for. A game that doesn't have to be patched up to the Super Bowl to finally work out all the kinks. 
 
Sean. You really sound like a guy who is getting paid by EA or you sound like a reporter that is too close to the people your supposed to be covering. 

You may want to just let the general public know.

How much is the check

How many free parties do they let you attend 

How much free stuff do they give you. 

Blaming the people who actually buy the game. Yeah it's our fault. 

Let us eat cake.</description>
		<content:encoded><![CDATA[<p>Umm. Sean performing adjustments on offense is not the problem. </p>
<p>It&#8217;s using the D Pad to make defensive adjustments where the problem lies. . </p>
<p>The reason players have to do so many adjustments on defense is because the LB and defensive line in Madden are retarded. </p>
<p>The last three years players have abused the flats and passes to the RB right up until around Christmas when Madden finally fixes the problem with a patch. </p>
<p>This has been the case for the last  three years. This year is no difference. In the  NFL teams who RB and TE lead them in receiving don&#8217;t go to far. Yet you can  score points like it&#8217;s Arena League football just throwing to your RB&#8217;s and TE. All game. </p>
<p>I saw a post on Operation sports of the things they are working on for the patch. </p>
<p>Generally making pass defense more effective<br />
Reducing number of broken tackles<br />
Fixing user blitz exploit(s)</p>
<p>Really. You want me to trust these guys.</p>
<p>These things were not addressed in testing. That any RB can average 8-10 yards a carry. That tackling is a mess. That screen passes work to well. That pass defense is useless within 5 yards of the line of scrimmage.  Really. </p>
<p>Sounds like the same list as last year and the year before that etc. . </p>
<p>Your carrying a lot of water for a company that put out an unplayable basketball game for 10 years. Trust the developers. LOL. That trust got a lot of people to spend money on an inferior product. Y</p>
<p>In this world Chris I don&#8217;t even trust myself. Please explain to me why I should trust a company that put out NBA live for the last 10 years. </p>
<p>Look what EA has done to your own friend with their trust policy. </p>
<p>Pasta Padre.<br />
He&#8217;s spent years trying to make NBA Live playable. When even plenty of the original NBA LIve center guys have made the switch to 2k. </p>
<p>Years ago.   </p>
<p>I feel for Pasta He actually played NBA Live 2008 instead of 2k8 which I and many basketball video junkies consider the greatest baketball simualtion ever. Yet their he was stuck trusting EA wasting hours of his time. </p>
<p>As far as Fight Night the stick has never worked well when it comes to the sport. </p>
<p>Never.</p>
<p>How many years have they been working with that stick and they still can not get it right. </p>
<p>In a boxing match the boxer has complete control of their body. With the stick you can throw the wrong punches in the heat of the match. I guess we should trust the developer that he knew I wanted to throw a hook instead of an uppercut. They know right. </p>
<p>That&#8217;s why the fans hated it. If you din&#8217;t know. You don&#8217;t have control. </p>
<p>What did you call it. Intuitive and innovative. It&#8217;s so intuitive that it throws punches I din&#8217;t know I wanted to throw.</p>
<p>Wow. Thanks EA. </p>
<p>How about if EA actually worked on fixing the fatigue issue in Fight Night people wouldn&#8217;t turn it into a button mashing experience. Just a thought. </p>
<p>Far as Madden sales I guess someone isn&#8217;t buying it. Their sales have dropped the last three years. Stores were discounting the game to get them to move. A game like Madden should never have a drop in sales. No matter how bad the economy. </p>
<p>Could you explain this drop in sales.    </p>
<p> I guess the customer is always right doesn&#8217;t mean what it used to.We should just blindly trust the developers. LOL. </p>
<p>Trust them. You trust them. </p>
<p>I want what I supposedly paid for. A game that doesn&#8217;t have to be patched up to the Super Bowl to finally work out all the kinks. </p>
<p>Sean. You really sound like a guy who is getting paid by EA or you sound like a reporter that is too close to the people your supposed to be covering. </p>
<p>You may want to just let the general public know.</p>
<p>How much is the check</p>
<p>How many free parties do they let you attend </p>
<p>How much free stuff do they give you. </p>
<p>Blaming the people who actually buy the game. Yeah it&#8217;s our fault. </p>
<p>Let us eat cake.
</p>
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